Details
Initial Purchase Cost: 50 million credits
“Room” unlock costs: 5 million credits + Conquest components
16 unlockable rooms
"Invading the planet will commit your guild's flagship to compete on this planet's leaderboard for this conquest event. If you place in the top spot, you will conquer the planet at the end of the event."
"You cannot invade a planet in the last 3 days of a conquest event. You must lock in your commitment beforehand."
You must possess a gold key to the guild flagship in order to commit to an invasion.
"Flagship commitment for this conquest event is now locked. You must wait until the next conquest event to invade a planet."
Moving your guild's flagship has a credit cost deducted from the Guild Bank.
Conquering a planet will temporarily double your guild's flagship prestige rating.
Only the guild leader may purchase a flagship for the guild.
"The current conquest event is in progress. In order to recieve this reward, your guild must place on the leaderboard and you must meet your personal contribution target."
"If you qualify, the guild reward will be granted at the end of the review period, when the next conquest event begins."
If your guild flagship is in orbit of a planet you can use Flagship Transport to move quickly around a planet.
You can also offer to shuttle your group to your exact location using Flagship Transport.
Flagship Transport pulls funds directly from the Guild Bank, and counts against your personal withdrawl limit.
Conquest Events
Total Galactic War - Total war has broken out on worlds across the galaxy, with skirmishes taking place on dozens of battlefronts. Opportunities abound during this period of intense, widespread fighting.
Power Plays - Political struggles are mounting in the hearts of key worlds.
The Dread War - A dark presence is growing on Oricon, threatening to engulf the galaxy in an endless night of fear.
The Trade Emporium - Merchants and crafters from across the galaxy have sponsored a massive trade emporium.
Relics of the Gree - Gray Secant has returned to Ilum, continuing its mysterious millennia-long mission to collect and study data on every sentient civilization.
Rakghoul Resurgence: Tatooine - The Rakghoul plague has broken out on Tatooine and must be contained once again.
Rakghoul Resurgence: Corellia - The Rakghoul plague has broken out on Corellia and must be contained once again.
Rakghoul Resurgence: Alderaan - The Rakghoul plague has broken out on Alderaan and must be contained once again.
Clash in Hyperspace - Republic and Imperial fleets have engaged in protracted battles in several major systems and require the assistance of all able-bodied starfighter pilots.
Titans of Industry - Major corporations have gone on an unchecked buying spree. Control of several sectors will be decided by the highest bidder!
Emergency Operations - Immensely powerful foes are preparing to launch devestating attacks on worlds across the galaxy. Strategic operations must be launched to battle the rise of these dangerous new enemies.
Death Mark - A sudden power shift in the underworld has resulted in thousands of death marks being issued for the galaxy's most influential sentients.
Flashpoint Havoc - High priority missions have shifted from the war front to emergency deployments in dozens of sectors, instigating power struggles within the Empire and the Republic.
The Hunter's Race - Bounties have been issued for criminals across the galaxy. Licensed hunters must race to take them down!
Invasion Bonuses
Flashpoints, Warzones
Flashpoints, War Supplies
Warzones
Warzones, War Supplies
Operations, Warzones
Operations
Crafting, War Supplies
Starfighter
Flashpoints, Starfighter
Warzones, Flashpoints, Operations, Starfighter
Economy, War Supplies
Crafting
War supplies can be crafted to earn points toward planetary conquest events - or combined with other war supplies to create an Invasion Force.
War Supplies: Infantry Supply Kits - Crafted by Biochemists. Ground invasions require substantial supply lines to support large infantry battalions.
War Supplies: Armored Vehicles - Crafted by Armstechs, Armormechs, and Cybertechs. Armored transports and siege weapons are required to breach heavily entrenched ground defenses.
War Supplies: Starship Weapons - Crafted by Armstechs, Armormechs, and Cybertechs. High-powered starship weapons are required to penetrate orbital defense networks during an invasion.
War Supplies: Crystal Capacitors - Crafted by Synthweavers and Artificers. High-grade weapons and shields can be temporarily upgraded on the field by specially modified power crystals.
War Supplies: Holocron of Strategy - Crafted by Synthweavers and Artificers. Research into the deep history of a planet's civilizations can yield insights into the most effective vectors of attack.
War Supplies: Invasion Force - A complete shipment of war supplies provides the means to launch a full-scale invasion. With a supply line established, the fearsome strength of a capital ship can be leveraged to dominate worlds.
Frameworks can be constructed from encrypted Flagship Plans and Dark Projects at the Flagship Commissioner on the Fleet. Flagship Plans can be obtained from enemy commanders on worlds across the galaxy.
Flagship Plans: Logistical Framework - Contains all the essential parts and schematics required to expand the logistical capacity of a Guild Flagship.
Flagship Plans: Engineering Framework - Contains all the essential parts and schematics required to expand the engineering capacity of a Guild Flagship.
Flagship Plans: Command Framework - Contains all the essential parts and schematics required to expand the command capacity of a Guild Flagship.
Flagship Framework - Contains all the essential parts and schematics required to expand the command capacity of a Guild Flagship.
Flagship Plans: Command Encryption - This encrypted holo contains fragments of data that may be used to construct a Command Framework.
Flagship Plans: Logistical Encryption - This encrypted holo contains fragments of data that may be used to construct a Logistical Framework.
Flagship Plans: Engineering Encryption - This encrypted holo contains fragments of data that may be used to construct a Logistical Framework.
Legacy Titles
Conquerer of Balmorra
Conquerer of Taris
Conquerer of Nar Shaddaa
Conquerer of Tatooine
Conquerer of Alderaan
Conquerer of Quesh
Conquerer of Hoth
Conquerer of Belsavis
Conquerer of Voss
Conquerer of Corellia
Conquerer of Ilum
Conquerer of Makeb
Conquerer of Oricon
Conquerer of Section X
Conquerer of the Black Hole
Conquerer of CZ-198
Sovereign of Coruscant
Sovereign of Dromund Kaas
The Galaxy Conquerer
Guild Contributor
Titles
name, All-Galaxy Assassin
name, All-Galaxy Sorcerer
name, All-Galaxy Shadow
name, All-Galaxy Sage
name, All-Galaxy Mercenary
name, All-Galaxy Powertech
name, All-Galaxy Commando
name, All-Galaxy Vanguard
name, All-Galaxy Sniper
name, All-Galaxy Operative
name, All-Galaxy Scoundrel
name, All-Galaxy Gunslinger
name, All-Galaxy Guardian
name, All-Galaxy Sentinel
name, All-Galaxy Juggernaut
name, All-Galaxy Marauder
Items
FA-1 Command Walker - This mount can only be activated on planets that your guild controls.
GZ-4 Command Walker - This mount can only be activated on planets that your guild controls.
Flagship: Starfighter Flyby - Once control has been established over a planet's orbital perimeter, frequent airstrikes can be called in at just about any coordinates, as long as the supply lines remain secure. Activation Requirement: Your guild must control the planet on which you activate this item.
Stronghold Decorations from Planetary Conquest Events
Alien Archaeological Find
Alien Contagion Fiber
Aluminium Salvaged Heap
Amorphous Blue Crystal Formation
Amorphous Green Crystal Formation
Amorphous Red Crystal Formation
Ancient Archaeological Find
Arrangement: Speeder Station
Bacterial Colony
Banner: House Ulgo
Biennial Bud
Bio Energy Fiber
Bioengineered Fungus
Biometric Footlocker
Biometric Safe Box
Blue Diaphanous Crystal Formation
Blue Nutrient Bud
Bondar Crystal Formation
Bondite Jetsam
Bronzium Wreckage
Carbonic Crystal Formation
Chanlon Vehicle Debris
Coded Safe Box
Computer Terminal
Cybernetic Supercomputer
Cytocidal Seeds
Damind Crystal Formation
Data Station
Desh Junk Pile
Diatium Cargo
Dielectric Tendril
Droid Engineer's Workbench
Durasteel Shipwreck
Electronic Brain
Electronic Safe
Electrum Cache
Encrypted Terminal
Enriched Durasteel Cache
Equipment Locker: Sleek
Eralam Crystal Formation
Executive's Couch
Firkrann Crystal Formation
Flag: House Ulgo
Fossilized Tendril
Fountain: Sculptural
Galactic Archaeological Find
Genetic Symbiotic Growth
Gigantic Crystal (Cyan)
Green Deciduous Stem
Green Diaphanous Crystal Formation
Holo Sign: Falcon
Holographic Microcomputer
Hypertech Archaeological Find
Igneous Blue Crystal Formation
Igneous Green Crystal Formation
Igneous Red Crystal Formation
Inert Growth
Jukebox: Soothing Melodies
Jukebox: Stellar Hits
Lost Archaeological Find
Lucent Blue Crystal Formation
Lucent Green Crystal Formation
Lucent Red Crystal Formation
Luxury Bed (Plum)
Market Kiosk: Neon Lights
Medicinal Fungus
Merchant Stall
Merchant Stall: Armor
Multi-alloy Debris
Mutagenic Growth
Mutagenic Seeds
Nerve-Damaging Fungus
Neurochemical Bud
Neutronium Speeder Parts
Nextor Crystal Formation
Noxious Fern
Nutrient Fiber
Opaque Blue Crystal Formation
Opaque Green Crystal Formation
Opaque Red Crystal Formation
Opila Crystal Formation
Painting: Abstract Lines
Parasitic Stem
Perfect Upari Crystal Formation
Phobium Barrel
Phond Crystal Formation
Photophilic Seeds
Polychromic Blue Crystal Formation
Polychromic Green Crystal Formation
Polychromic Red Crystal Formation
Prehistoric Archaeological Find
Primeval Archaeological Find
Primordial Device
Psychoactive Fungus
Quick Growth Colony
Red Diaphanous Crystal Formation
Red Vascular Tendril
Rubat Crystal Formation
Sacred Archaeological Find
Security Footlocker
Security Mainframe
Slot Machine: Kingpin's Mark
Solid Blue Crystal Formation
Solid Green Crystal Formation
Solid Red Crystal Formation
Starship: Imperial Gunship
Statue of the Penitent
Temple Chandelier
Toxic Phosporescent Stem
Unknown Microorganism Colony
Upari Crystal Formation