Jedi Consular
Force Barrier: Projects a Force Barrier about you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.
ice block du mage, invulnérable mais peut rien faire.
Phase Walk: Activating this ability marks your current location for <<1>> seconds. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. When returning to the marked location or when the effect ends, Phase Walk goes on cooldown for 45 seconds. Does not break stealth.
Ca, c'est le teleport similaire au sort du démoniste dans wow. le <<1>> seonds cependant me laisse perplexe, probablement un place holder en attendant la réelle durée. does not break stealth semble indiquer que c'est un sort shadow.
Jedi Knight
Dual Saber Throw: Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.
un double lancer de sabre a 30 mètres, probablement un sort sentinel.
Saber Reflect: Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds.
L'équivalent du spell reflect du guerrier de wow, un CD du calibre de la résilience on dirait.
Trooper
Electro Net: Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over 9 seconds. The damage dealt by the electro net increases by 20% for every second that the target remains moving. This effect stacks up to 10 times on enemy players or up to 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<2>> seconds.
un dot doublé d'une snare. ca marche comme ca on dirait. Tu pose un dot sur ta cible. Si cette sible bouge, il monte des stack qui augment la puissancedu dot the 20%. Stack jusqu'a 5 fois en PVE et 10 fois en PVP. Donc a gros, si la cible reste immobile, le dot fait minimun dégats. Donc a lancer dans les phase de kitting par exemple. Pour cela, je pense que c'est ne sort plus appproprier pour le commando.
Shoulder Cannon: Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per second. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.
des points de combo, genre holy power du paladin et un finisher pour utiliser les charge. La portée de 10m me laisse a pensé que c'est un sort vanguard. cooldown de 1m30, c'est lourd qd meme.
Smuggler
Hightail It: Roll forward 18 meters, freeing yourself from movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.Can't do that while hindered.
En gros, le blink du mage de wow, 18m en avant. landing crouch behind cover signife certainement que c'est un sort franc-tireur.
Ready for Anything: Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover.
un passif de detection fufu, useless
Scamper: Roll forward 12 meters. When slowed, you only roll forward 6 meters. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized.
un autre blink, mais moins puissant, entre 6 et 12 metre. does not break stealth semble indiquer que c'est un sort malfrat.
There is also alot of changes to every skill tree and talents, http://pastebin.com/6a8DUz1P
check it out: http://www.reddit.com/r/swtor/commen...r_all_classes/
Also new PvP items:
Portable Deflector Shield: Absorbs all incoming damage for 5s. (only usable in PvP)
Emergency Shield Generator: Absorbs 33% of incoming damage for 60 seconds. (only usable in PvP)
Targeting Beacon: Target enemy takes 30% more damage for 20 seconds (only usable in PvP)
Incendiary Sprayer: Target enemy takes <<1>> burning damage every 3 seconds for 60 seconds. (only usable in PvP)
Energy Redirection Field: Deals <<1>> damage and stuns for <<2>> seconds the next player to attack you. (only usable in PvP)
Repulsor: Emits a pulse of energy knocking the user back from their target. (only usable in PvP)
Force Barrier: Projects a Force Barrier about you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.
ice block du mage, invulnérable mais peut rien faire.
Phase Walk: Activating this ability marks your current location for <<1>> seconds. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. When returning to the marked location or when the effect ends, Phase Walk goes on cooldown for 45 seconds. Does not break stealth.
Ca, c'est le teleport similaire au sort du démoniste dans wow. le <<1>> seonds cependant me laisse perplexe, probablement un place holder en attendant la réelle durée. does not break stealth semble indiquer que c'est un sort shadow.
Jedi Knight
Dual Saber Throw: Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.
un double lancer de sabre a 30 mètres, probablement un sort sentinel.
Saber Reflect: Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds.
L'équivalent du spell reflect du guerrier de wow, un CD du calibre de la résilience on dirait.
Trooper
Electro Net: Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over 9 seconds. The damage dealt by the electro net increases by 20% for every second that the target remains moving. This effect stacks up to 10 times on enemy players or up to 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<2>> seconds.
un dot doublé d'une snare. ca marche comme ca on dirait. Tu pose un dot sur ta cible. Si cette sible bouge, il monte des stack qui augment la puissancedu dot the 20%. Stack jusqu'a 5 fois en PVE et 10 fois en PVP. Donc a gros, si la cible reste immobile, le dot fait minimun dégats. Donc a lancer dans les phase de kitting par exemple. Pour cela, je pense que c'est ne sort plus appproprier pour le commando.
Shoulder Cannon: Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per second. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.
des points de combo, genre holy power du paladin et un finisher pour utiliser les charge. La portée de 10m me laisse a pensé que c'est un sort vanguard. cooldown de 1m30, c'est lourd qd meme.
Smuggler
Hightail It: Roll forward 18 meters, freeing yourself from movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.Can't do that while hindered.
En gros, le blink du mage de wow, 18m en avant. landing crouch behind cover signife certainement que c'est un sort franc-tireur.
Ready for Anything: Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover.
un passif de detection fufu, useless
Scamper: Roll forward 12 meters. When slowed, you only roll forward 6 meters. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized.
un autre blink, mais moins puissant, entre 6 et 12 metre. does not break stealth semble indiquer que c'est un sort malfrat.
There is also alot of changes to every skill tree and talents, http://pastebin.com/6a8DUz1P
check it out: http://www.reddit.com/r/swtor/commen...r_all_classes/
Also new PvP items:
Portable Deflector Shield: Absorbs all incoming damage for 5s. (only usable in PvP)
Emergency Shield Generator: Absorbs 33% of incoming damage for 60 seconds. (only usable in PvP)
Targeting Beacon: Target enemy takes 30% more damage for 20 seconds (only usable in PvP)
Incendiary Sprayer: Target enemy takes <<1>> burning damage every 3 seconds for 60 seconds. (only usable in PvP)
Energy Redirection Field: Deals <<1>> damage and stuns for <<2>> seconds the next player to attack you. (only usable in PvP)
Repulsor: Emits a pulse of energy knocking the user back from their target. (only usable in PvP)